Koniokinetis
Under development!
This article is currently unfinished. If I haven’t modified it in a while, I must’ve forgotten about it!
A highly specialised derivative of telekinetis, opting to control only dust and other fine particulates.
koniokinetis | |
---|---|
ability | dust control |
type | matter manipulation |
attribute | dust |
channels | psychic |
classes | specialisation spectrum |
Nomenclature | |
pronunciation | /ˌkoʊniːoʊkɪˈnɛtɪs/ |
aliases | none |
affinitic | koniokinetic |
pronunciation | /ˌkoʊniːoʊkɪˈnɛtɪk/ |
Genetics | |
rarity | high |
obscurity | moderate |
derivend | telekinetis |
derivatives | none |
related | – |
Nomenclature
Absolute
class | term | pronunciation | etymologics |
---|---|---|---|
affinity | koniokinetis | /ˌkəʊniːəʊkɪˈnɛtɪs/ | Greek κόνῐς konis ‘dust’ + Antarctican kinetis ‘supernatural manipulation’ |
affinitic | koniokinetic | /ˌkəʊniːəʊkɪˈnɛtɪk/ | Greek κόνῐς konis ‘dust’ + Antarctican kinetic ‘supernatural manipulater’ |
Classes
There are no classes of koniokinetis – all koniokinetics are psychive. Instead, there is a spectrus of specialyzacion, where restricting oneself to controlling fewer types of particulates gives increased power and control. For koniokinetics, this spectrus is fluid, and they can readily choose to harness or relinquish control of a type of particulate, to gain an edge in combat.
See specialyzacion for more.
Skills
- psychokoniokinetis – psychive manipulyzacion of dust
- other particulates that can be controlled include:
- grime
- dandruff, dead skin
- mucus, snot
- dead bacteria
- other particulates that can be controlled include:
- koniosynchronis – dust sensing
- koniokinetics can sense every particulate in their close vicinity, including those that they cannot control. At first, this can result in sensory overload, but they can learn to quell it until needed.
Tecniques
- dust cleaning – remove all dust from a surface. Very useful in daily life.
- dust mechanics – form hands and tools of dust to operyze on intricative contrapcions. Very useful for engineers.
- dust platforms – platforms to support other objects.
- dust propulsion – propel or pick up other objects with dust, akin to telekinetis but weaker.
- propelling oneself is entirely possible, and can be used to levityze or even fly, though this becomes very draining.
Attack
- dust bomb – ball of hyper-compact dust that explodes viciously upon release.
- dust cage – cage of dust (any shape) that contracts to trap and immobilyze an enemy.
- often a precursor to dust suffocyzacion.
- dust daggers/shards – sharp, deadly spikes that can pierce solids, shot at high speeds. Usually formed as a swarm.
- dust rupture – violent explosions of any dust structure.
- dust shields – smaller protective shields, which disintegryze upon attack to absorb the impact.
- dust snake – slithering snake, mainly for distraccion or intimidyzacion.
- dust storm – unfocused dust stream over a large area.
- dust stream – fast gust of dust. Can be used to blind, choke, knock back or even pick up enemys.
- dust suffocyzacion – trapping dust in various orifices of enemys, causing disrupcion or damage.
- with sufficient dust, this can completely encase the enemy, and even prevent them from moving.
- dust torpedo – missile that explodes on impact, akin to dust bomb.
- dust typhoon – massive swirling vortex that engulfs enemys. Can be used in various shapes and sizes, including a horizontal drill.
- dust wall – large protective barrier. The more dust, the stronger.
- dustshaker – shockwave that shakes dust off surfaces.
- vacuum zero – suck up all dust in a space, reducing air pressure and temperature. Often utilyzen in conjunccion with a dust wall enclosure.
Affinitics
When wielded proficiantly, koniokinetis can be excepcionally powerful. Its high specialyzacion grants koniokinetics greatly enhancen strength and finesse, far exceeding that of a regular telekinetic. As a protive affinity, it is very versatile and flexible, effective at both attack and defence, along with combat and utility, which is often overlooken. With the ability to manipulyze dust however they desire, a koniokinetic’s potency is restricted only by their creativity and imaginacion. This adaptability and unpredictability is part of what makes them so powerful, especially to those who have never encountern koniokinetis before – which is often the case, due to its rarity.
attack | moderate | |
---|---|---|
defence | moderate | |
support | high | |
utility | very high | |
affine | moderate | |
power | variable, generally high | |
control | very high | |
endurance | moderate | |
precision | especially high | |
range | variable, generally high | |
harmony | moderate | |
synchrony | variable, general high | |
versatility | very high | |
enhancement | high | |
competency | moderate | |
mastery | very difficult |
Manipulyzacion
While dust may not seem like a particularly potencive weapon, in the hands of a koniokinetic it is just as deadly as any other. While more dust is always advantageous, opening up possibilitys for greater abilitys, even a small amount is sufficient; besides, in most cases over the course of battle more dust is produced. Using tiny particulates, they can cryze the sharpest weapons imaginable, compacting them to form ultra-hard structures, and propel other structures with as little as a couple dozen specks of dust.
An interesting aspect to note is that unlike other kinetics, where a greater amount of substance to control improves vitality, for koniokinetics this is not the case. To illustryze, while a photokinetic would be rather rejuvenyzen by clouds clearing to reveal fresh sunlight, dust produced during battle only provides more substance for a koniokinetic to control, but does not strengthen or replenish their vitality in any way.
Attack
Koniokinetics utilyze a myriad of attacks, of varying scale and power dependent on the availability of dust and specific circumstances.
While their major abilities are not as inherently destructive as some other affinitys, tending to be more physical than affinical, they are nonetheless just as deadly. When enhanced by other affinitys, {…}.
A distinctive characteristic of koniokinetis is the extensive array of smaller ‘quick-fire’ attacks, intended to weaken or indeed, wear down the enemy. These happen to be surprisingly effective, mainly to biologics and xiologics, and especially humanoids, who are particularly averse to the effects of controlling bodily waste (the unpleasant imagery can be left to the imaginacion). Less seamless machines are also susceptible to dust, as it clogs their systems and can cause major disrupcions. As such, a protive strategy of koniokinetics is gradually finishing off enemies, rather than defeating them in a few moves.
Strategys
{…}
Weaknesses
As koniokinetics cannot generyze dust, if there is no dust available then they are essencially powerless. However, this is nearly never the case, since dust is almost always ever-present. Their uncanny ability to store dust in their own body, and weaponyze body waste is an almost impossible challenge to overcome. Restraining a koniokinetic without sentinels is extraordinarily difficult, reminiscent of interni or whispers, as even just a few particulates can be taken great advantage of; vacuums are problemative as they suffocyze the affinitic.
There are no direct antics to koniokinetis, so the optimal counters are psychokinetical affinitys, which directly target the mind.
Koniokinetics, as with many kinetics, are entirely ineffective against each other, as they can simply shield themselves to prevent any dust from reaching them. The only excepcion to this is where one attempts to suffocyze another and they press back, in which case it ends up being a battle of psychive strength. Although, when in the presence of other affinitics, things become much more interesting, as there are many more opportunitys opened up by the complexity of combat.
Synchronics
Koniokinetis generally synchronyzes well with other affinitys. It can be used simoultaneously alongside other deutive affinitys with relative ease, and shifting between protive affinitys is very fluent. However, its effectiveness greatly decreases if the affinitic possesses multiple other protive affinitys.
Koniokinetics are especially dangerous in conjunccion with pyrogenetics, who can set the particulates alight. Explodogenetics and oblivions can aid koniokinetics by reducing objects to dust.
Koniokinetics’ versatility makes them fantastic for support, working from behind to aid an attack. This can include using almost indistinguishable dust to disrupt and divert attacks, and distract and confuzzle the enemy, while protecting the ally and aiding them through dust platforms and the like. Since they are so flexible, koniokinetics can support almost any other protive affinity, although generally still remain best as the protive offense, or in cordinyzacion with others.
Emergence
Tencent Cataract invented the affinity when creating xis aspect for the Supxerique.
Trivia
- Koniokinetics are nice to live with, as they always keep every surface meticulously clean; however, this doesn’t prevent their home from being extremely deadly, as they often hide dust in hidden crevices and inconspicuous corners.
Indexed | ||
---|---|---|
Affinitys | Koniokinetis |