Items
There are 3 types of Items – Numbers, Functions, Actions.
Numbers are added to your score when obtained.
Functions immediately activate an effect when obtained. If this involves another player, you should stand up and wait for the host to ask you to apply your effect.
Actions are unlocked once obtained. You can choose to activate them at any moment in the game – usually, this is in response to another player activating a Function or Action. Actions can only be used once per unlock.
This is a work in progress. A menu for browsing all items will be added soon!
999
Number
Add 999 to your score
1999
Number
Add 1999 to your score
2999
Number
Add 2999 to your score
3999
Number
Add 3999 to your score
6999
Number
Add 6999 to your score
9999
Number
Add 9999 to your score
summation
Function
Gain points equal to your current score’s digit sum imes 101
Example
Your score is $123$. You gain $(1+2+3) imes 101 = 606$ points.
multiplication
Function
Multiply your score by the Cell Constant
division
Function
Divide your score by the Cell Constant
division by zero
Function (stand up)
Your score becomes 0, but when another player obtains this Function, your score becomes double what it was before
Example
Your score is $3000$. You obtain this Function, so your score becomes $0$. Next turn, another player obtains this Function, so your score becomes $3000 \times 2 = 6000$.
exponentiation
Function
Raise your score to the power of 0
Rulings
If your score is already $0$, it stays $0$ (rather than becoming $\text{undefined}).
reciprocal
Function (stand up)
Swap scores with another player
Rulings
The other player only needs to tell you their true score once the swap has been finalised.
logarithm
Function
Save your score
Rulings
All your points become saved and your score resets to $0$.
natural logarithm
Function
Unsave your score
Rulings
- Your saved score is added to your current score, and your saved score resets to $0$.
- If you don’t have a saved score, nothing happens.
differentiation
Function (stand up)
Pick the next cell
Rulings
If more than 1 player obtains this Function in the same turn, the extra players are placed on a waiting list to pick the next cell.
integration
Function (stand up)
Pick another player; gain points equal to their score.
partial differentiation
Function (stand up)
Pick a cell to be marked as unused. If multiple players obtain this in the same turn, nothing happens.
Rulings
If a player obtains this Function early on in the game, they are put on a waiting list until there are at least 2 cells they can choose from to undo.
sin
Function (stand up)
Steal another player’s points
Rulings
- You gain points equal to that player’s score, and their score resets to $0$.
- If this Function is reflected by [reflection in y axis], the activator’s points are stolen by the reflector instead.
arcsin
Function (stand up)
Kill another player
Rulings
That player’s score resets to $0$.
tan q
Function (stand up)
Gift another player points equal to the Cell Constant imes 101
secant
Function
Remove the last digit of your score
Rulings
If your score is $0$, nothing happens.
arcsecant
Function (stand up)
Remove the last digit of another player’s score
Rulings
If that player’s score is $0$, nothing happens.
cosecant
Function (stand up)
Pick another player; remove the last digit of their score and insert it at the start of your score
Example
Your score is $271$. You pick a player with a score of $1539$. You remove the $9$, so their score becomes $153$, and yours becomes $9271$.
interpolation
Function
Add 1 to each digit of your score
Rulings
$9$ increments to $0$.
Example
Your score is $9019$. The $9$-s become $0$-s, so your score becomes $0120 = 120$.
extrapolation
Function
Remove all zero digits from your score, then reorder the remaining digits however you like
Rulings
You can choose to keep the order unchanged.
Example
Your score is $12050$. Remove the zeroes, giving $125$. Then you can rearrange your score to $521$, $251$, etc.
translation
Function
Move the first digit of your score to the end of your score
Example
Your score is $69420$. The $6$ moves to the end, so your score becomes $94206$.
palindrome
Function
Reverse all non-zero digits of your score, leaving zeroes in place
Example
Your score is 42069. The $4269$ flips to $9624$, so your score becomes $96024$.
quadratic formula
Function
If your score contains a square digit, double your score; otherwise, halve your score
Rulings
The square digits are $0$, $1$, $4$, $9$.
Example
Your score is $4592$. $4$ and $9$ are square, so your score is doubled to $9184$.
rotation by i
Function (stand up)
You have been rotated into the complex plane – you are unaffected by other players’ effects until another player is rotated into the complex plane
Rulings
Other players can still choose to use Items on you, but they will have no effect.
catastrophic cancellation
Function
Choose another player, and calculate the difference between your scores. The player with the lower score has their score changed to that difference
Example
Your score is $1000$. You pick a player with a score of $9000$. The difference is $9000 - 1000 = 8000$, and your score is lower, so your score becomes $8000$.
degenerate case
Function (stand up)
Pick a player; choose 1 of their cells to cross out, without applying its effect.
Rulings
- You can’t pick a cell that’s already been crossed out.
- When that cell is called out in future, that player doesn’t obtain the Item.
inverse function
Action
Cancel out another player’s Function or Action applied to you
Rulings
- Activate this is response to a Function or Action.
- The Function or Action must either affect you, or have been activated in response to your Function or Action.
reflection in y axis
Action
Reflect a Function or Action back at the activator
Rulings
- Activate this in response to a Function or Action.
- The Function or Action must either affect you, or have been activated in response to your Function or Action.
- The effect of the Function or Action is applied to the activator by the reflector.
Examples
- Another player with a score of $1100$ activates [sec] to try remove the last digit of your score. You activate this Function to reflect it back at them. The effect of [sec] is applied to them instead of you, so their score becomes $110$.
- Another player activates [sin] to try steal your points. You activate this Function to reflect it back at them. The effect of [sin] is now applied by you instead of them, so you steal their points.
reflection in x axis
Action
Deflect a Function or Action to another player (other than the activator)
Rulings
- Activate this in response to a Function or Action.
- The Function or Action must either affect you, or have been activated in response to your Function or Action.
negative multiplication
Action
When a player steals your points, they lose your points instead of gaining them
Example
Your score is $1000$. Another player with a score of $4000$ tries to steal your points. You activate this Action, so instead of gaining $1000$ points, they lose $1000$ points. Your score becomes $0$, and theirs $4000 - 1000 = 3000$.
matrix inversion
Function
complex conjugation
Function
Rotate yourself into the complex plane for this turn
Rulings
- If a player is already in the complex plane, they are removed and are not restored at the end of the turn.