Rules

Playing the Game

Specific keywords are highlighted; game-specific ones are Capitalised too.

The Grid

Yes, the game grid is hexagonal!

The hexagonal game grid

Each cell in the grid is uniquely defined by a Cell Constant and Cell Variable.

The Constant is the numerical value along the left.

The Constant along the left

The Variable is the letter along the right.

The Variable along the right

For instance, the central cell here is (2.0/i)(2.0 / i), while the top cell is (π/a)(\pi / a).

Co-ordinates of cells in the grid

The Game

  • Each player starts with a score of 00.
  • Each round, the Captain randomly calls a cell out by its Constant and Variable.
  • As a player, marks off that cell on your grid, then apply the effect of the Item it contains.
  • If it’s a Number, add that to your score.
  • If it’s a Function, apply its effect.
    • If the effect involves another player, stand up and wait for the Captain to ask you to apply the effect.
  • If it’s an Action, you’ve now unlocked that Action.
    • Mark the Action as unlocked. You can choose to use at any time.
  • If it’s empty, do nothing.
  • At the end of the game, whoever has the highest total score wins!

Scoring

  • Scores must always be integers.
  • After applying an effect that leaves you with a non-integer score, round it to the nearest integer.
  • Scores must be precise.
  • Don’t round your score below units precision, because all of the digits do matter.
  • For instance, a score of 42734273 is 42734273, not 42704270, or 42004200, or 43004300.
  • Your final score is your current score + your saved score.

Miscellaneous

  • The game is built on honesty.
  • We trust everyone to track their scores accurately.
  • If you cheat, then you’re just lying to yourself.
  • If other players ask you for your score or inquire about any other info, you aren’t obliged to tell them the truth.
  • This is a pirate game, after all!
  • However, if you’re swapping scores, being stolen from, etc. you must reveal your true score.
  • Players cannot decline effects applied to them.
  • For instance, you cannot reject a score swap.
  • You can try persuade someone to pick a different player, but their own decision is final.

For rulings on each specific Items and interactions, see Items.