The Game Plan
Where do we start?
We’re faced with a Skyscrapers puzzle. Where do we start?
There is, of course, no mandatory strategy that you have to follow – whatever works, works! That being said, if you’re here you might be looking for more structured ways to approach Skyscrapers, so I’ll share some of what goes through my mind when tackling a puzzle.
Like many logic puzzles, Skyscrapers is a game of iterated deduction. We start by filling in what we ‘obviously’ know. Then we look for more obscure deductions we can make. When we do find one, we “chase it” until we’ve exhausted all the things it affects.
We keep doing this, over and over, until we’ve solved the puzzle. The tough part is spotting a new deduction each time! The further on we go, generally the fewer ‘obvious’ deductions there’ll be available to us, and we may have to reach for more niche deductions.
Can’t talk loads about theory without showing how to apply it, so we’ll be solving this example puzzle:
| 4 | 2 | |||||
| 1 | 3 | |||||
| 5 | 3 |
Feel free to take a stab at it yourself, and compare how we approach it!
Pregame
We start by filling in what we know.
Fill out the obvious
There are two clues can be trivially solved immediately – the -clue (Silhouette) and the -clue (Stairs). In this puzzle we’ve got both:
| 4 | 2 | |||||
| 5 | ||||||
| 4 | ||||||
| 3 | ||||||
| 1 | 5 | 2 | 3 | |||
| 1 | ||||||
| 5 | 3 |
Pencilmark!
Often, like in this puzzle, you’ll find yourself unable to really make any more ‘obvious’ deductions. This is common.
The solution? Pencilmarking – writing out candidates for unsolved cells. If you’re averse to this (I know I was for a while1), unfortunately it really is the most powerful tool as your disposal, so you’re freezing yourself in the foot if you don’t make use of it!
The start of the puzzle is when there’s the least structure to the puzzle. Pencilmarking helps elucidate some of that structure to us. Of course, it’s very possible to go overboard with pencilmarking, and then things get messy! Generally, I only pencilmark cells with two candidates (maybe three, for larger puzzles), or where the candidates are particularly notable.
Pencilmark sequences
The easiest kind of pencilmark to make is for ascending sequences. These are a huge part of solving Skyscrapers in general.
Here, take a look at the leftmost half-lane:
| 4 | 2 | |||||
| ** ** | 5 | |||||
| ** ** | 4 | |||||
| ** ** | 3 | |||||
| 1 | 5 | 2 | 3 | |||
| 1 | ||||||
| 5 | 3 |
We need four skyscrapers visible here, and the only way for that to happen is if all three skyscrapers before the -skyscraper are visible (i.e. we have a sequence). Let’s pencilmark this in:
| 4 | 2 | |||||
| 12 | 5 | |||||
| 23 | 4 | |||||
| 34 | 3 | |||||
| 1 | 5 | 2 | 3 | |||
| 1 | ||||||
| 5 | 3 |
So, for instance, we could have , or , or indeed , or any other valid combination. We don’t know which yet! – but we do know the heights must be increasing.
Always look for Sudoku-style deductions
Remember that the rules of Sudoku apply to Skyscrapers, and they’re pretty powerful rules.
Notice the candidate is actually invalid, because it would conflict with the in the same row:
| 4 | 2 | |||||
| 12 | 5 | |||||
| 23 | 4 | |||||
| 34 | ||||||
| 1 | 5 | 2 | 3 | |||
| 1 | ||||||
| 5 | 3 |
We can eliminate it, meaning that cell must now contain the -skyscraper:
| 4 | 2 | |||||
| 12 | 5 | |||||
| 23 | 4 | |||||
| 4 | 3 | |||||
| 1 | 5 | 2 | 3 | |||
| 1 | ||||||
| 5 | 3 |
Look for lane peaks
Lane peaks (-skyscrapers) are a core part of the ‘structure’ of a Skyscrapers grid. They provide more information than any other skyscraper, and luckily for us are also often the easiest skyscrapers to deduce.
Midgame
A long, painful search for new leads.
Check all clues
Endgame
Home straight to the finish.
Couples
Sudoku-style
- Mainly when solving on paper. But when it’s digital you can easily remove pencilmarks!↩