Coding Conventions
It’s getting way too difficult to keep track of all this in my mind, so I need somewhere to standardardise it for consistency.
Aspects
Indentation
I’ve always preferred 2-space indentation. It’s far more subtle and elegant than 4-space. That being said, it does get out of hand when the nesting gets really deep – but if that happens, maybe the code needs refactoring.
The only exception (heh) is C#, which made me start using 4-space identation. I’m not entirely sure why exactly, but it just looks clearer. Maybe it’s the long lines C# tends to entail or the braces-on-their-own line structure.
And of course supcode throws that all out the window with 3-space indentation ;P
| language | spaces | 
|---|---|
| Python | 2 | 
| C# | 4 | 
| HTML | 2 | 
| CSS | 2 | 
| JavaScript | 2 | 
| SQL | 2 | 
| JSON | 2 | 
| YAML | 2 | 
| supcode | 3 | 
Reference
Python
'''
project
version
'''
class PascalCase:
  '''A docstring.'''
  ## SPACE CAPS ##
  SNAKE_CAPS: const
  ## SPACE CAPS ##
  def snake_case(snake_case: param = default) -> type:
    '''Write a docstring.'''
    snake_case: var
    return snake_case
  @ snake_case
  def snake_case(
    snake_case: param = default,
    snake_case: param = default,
  ) -> type:
    '''Write a docstring.
    | parameter | type | notes |
    | :-------- | :--- | :---- |
    | `snake_case` | `type` / `tuple, tuple` / `generic[type]` | Sentence. |
    '''
    if (
      cond and
      cond
    ):
      for each in _:
        snake_case(snake_case = snake_case)C#
/// project
/// version
/// by Sup#2.0 (@Sup2point0)
/// Last updated: date
/// Available at: <https://github.com/Sup2point0/project>
/// A docstring.
class PascalCase
{
    #region SPACE CAPS
    const PascalCase;
    #endregion
    #region SPACE CAPS
    /// Writes a docstring.
    void PascalCase(param camelCase = default)
    {
        var camelCase;
    }
    /// Writes a docstring.
    [PascalCase]
    void PascalCase(
        param camelCase = default,
        param camelCase = default
    )
    {
        if (
            cond &&
            cond
        ) {
            for {
                PascalCase(camelCase: arg);
            }
        }
    }
    #endregion
}Unity
| entity | case | instance | notes | 
|---|---|---|---|
| folder | PascalCase | Scripts/ | |
| file | kebab-case | game-executive.cs | |
| editor object | Title Case | Game Executive | |
| script component | PascalCase | GameExec | |
| prefab field | camelCasePrefab | objectPrefab | 
| term | instance | notes | 
|---|---|---|
| ExecutiveExec | GameExecAudioExec | Manages a particular feature or aspect. | 
| SpawnerOrigin | ParticleSpawner | Purely handles creation of objects. Often upgraded into an Executive. | 
supcode
kebab-case/
  kebab-case.sckebab-case
struct Kebab-Pascal {
   func kebab-case(par kebab-case) {
      class kebab-case {
         set var kebab-case
      }
   }
}